Aniimo Traits: All 94 Passive Traits
Team-wide element damage (3)
| Aniimo | Element | Role | Trait | Official effect |
|---|---|---|---|---|
| Tubster | Wind | BREAK | Victory Concerto | While shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%. |
| Eko | Wind | Support | Judgment Storm | When a skill applies a debuff to a target, Wind damage for the whole team increases by 20% for 15s. |
| Eklue | Wind | Support | Judgment Storm | When a skill applies a debuff to a target, Wind damage for the whole team increases by 20% for 15s. |
Basic attack and follow-up damage (16)
| Aniimo | Element | Role | Trait | Official effect |
|---|---|---|---|---|
| Inferlupa | Fire / Dark | BREAK | Full Energy | After using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage. |
| Celestis | Dark | DPS | Grand Sorcerer | For 5s after using a skill, basic attack hits deal additional damage equal to 5 Might. |
| Stellarys | Dark | DPS | Grand Sorcerer | For 5s after using a skill, basic attack hits deal additional damage equal to 5 Might. |
| Nimbi | Wind | Support | Shrouded in Mist | After using 6 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects. |
| Turbo | Wind | Support | Shrouded in Mist | After using 6 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects. |
| Witchin | Dark / Grass | ENERGY | Prank | Every 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.25 EP when hitting enemies with [Curse]. |
| Geoclaw | Ice | BREAK | Frostbite Sunder | Basic attacks apply [Ice Debuff]. Deals 35% extra BREAK to targets with more than 5 stacks of [Ice Debuff]. |
| Budsquire | Grass | DPS | Sword Dance | Each skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage. |
| Thornblade | Grass | DPS | Sword Dance | Each skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage. |
| Melloblum | Grass | Support | Phantom Opening | When a teammate deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum's EP cost by 3. |
| Cubbo | Rock | DPS | Raging Rampage | Builds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s. |
| Grizbo | Rock | DPS | Raging Rampage | Builds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s. |
| Popapus | Water | DPS | Gachapon | Each basic attack and skill triggers the gacha once, randomly firing an orange, purple, blue, or gold bubble and adding that bubble color to the gacha slots. Gold bubbles have a 1% chance to appear, while each other color has a 33% chance to appear. When the slots hold 5 bubbles of the same color, or when a gold bubble appears, all bubbles are cleared and [Jackpot] begins for 10s. In [Jackpot], basic attacks and skills no longer trigger the gacha and always fire Rainbow Bubbles. Basic attack damage +60%. |
| Gachapus | Water | DPS | Gachapon | Each basic attack and skill triggers the gacha once, randomly firing an orange, purple, blue, or gold bubble and adding that bubble color to the gacha slots. Gold bubbles have a 1% chance to appear, while each other color has a 33% chance to appear. When the slots hold 5 bubbles of the same color, or when a gold bubble appears, all bubbles are cleared and [Jackpot] begins for 10s. In [Jackpot], basic attacks and skills no longer trigger the gacha and always fire Rainbow Bubbles. Basic attack damage +60%. |
| Fennelun | Holy | DPS | Lunar Power | When not attacking with an advantageous element, final damage increases by 20%.Casting a skill or Ultimate grants 4 stacks of [Silver Moon Mark]. Each basic attack hit consumes 1 stack, deals 100% extra damage, and restores 0.5% HP. |
| Helion | Holy | DPS | Solar Grace | When not attacking with an advantageous element, final damage increases by 20%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill. |
Debuffs, marks and control (14)
| Aniimo | Element | Role | Trait | Official effect |
|---|---|---|---|---|
| Dreaple | Dark | Support | Counting Sheep | Every 10s, the next skill applies 1 stack of [Drowsiness] to the target. At 3 stacks, the target enters [Nightmare] for 20s. Targets in [Nightmare] have their Dark Resistance reduced by 17% and cannot move or cast skills for 3s. Taking damage removes the control effect. |
| Sparki | Fire | ENERGY | Blazing Flames | Always has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff]. |
| Flamerion | Fire | ENERGY | Blazing Flames | Always has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff]. |
| Dewy | Dark | Support | Dangerous Fragrance | When a skill deals damage to a target, reduces the target's Dark Resistance by 7% for 20s. |
| Fragrancier | Dark | Support | Dangerous Fragrance | When a skill deals damage to a target, reduces the target's Dark Resistance by 7% for 20s. |
| Bonesky | Ice | DPS | Biting Wind | When dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%. |
| Fenrier | Ice | DPS | Biting Wind | When dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%. |
| Glynsera | Ice | DPS | Biting Wind | When dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%. |
| Bouldus | Rock | Support | Rock Empowerment | [Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 3%% and Movement Speed by 5% for 20s. Stacks up to 6 times. |
| Infergon | Fire | DPS | Power of Fire | Deals 40% extra damage to enemies with more than 5 stacks of Fire Debuff. |
| Lavazar | Fire / Rock | BREAK | Pyro Charge | After spending a total of EP, gains [Pyro Charge]. Every 502s, applies 1 stack of Fire Debuff to nearby targets for 10s. |
| Magmarex | Fire / Rock | BREAK | Pyro Charge | After spending a total of EP, gains [Pyro Charge]. Every 502s, applies 1 stack of Fire Debuff to nearby targets for 10s. |
| Cozite | Rock | Support | Potent Erosion | When a skill or Ultimate hits a target, reduces the target’s Earth Resistance by 2%. Stacks up to 5 times and lasts 10s. |
| Bailite | Rock | Support | Potent Erosion | When a skill or Ultimate hits a target, reduces the target’s Earth Resistance by 2%. Stacks up to 5 times and lasts 10s. |
Healing, shields and sustain (12)
| Aniimo | Element | Role | Trait | Official effect |
|---|---|---|---|---|
| Hummin | Grass | BREAK | Energized | For every 1,000 max HP, increases BREAK damage by 2%. |
| Tuckin | Grass | BREAK | Prank Master | Increases BREAK damage by % for every 21,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3. |
| Flutternym | Wind | Heal | Flutter Heal | When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP. |
| Gracewing | Wind | Heal | Flutter Heal | When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP. |
| Bolty | Electric | BREAK | Power Sustain | After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s. |
| Blazen | Electric | BREAK | Power Sustain | After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s. |
| Cheekie | Ice | BREAK | Hard Winter | After casting 3 skills, enhances the next skill used during Icebreaker and adds an extra effect.When HP is below 75%, increases BREAK efficiency by 20%. When HP is below 50%, increases BREAK efficiency by 40%. |
| Wavwal | Ice | BREAK | Hard Winter | After casting 3 skills, enhances the next skill used during Icebreaker and adds an extra effect.When HP is below 75%, increases BREAK efficiency by 20%. When HP is below 50%, increases BREAK efficiency by 40%. |
| Bubbeep | Grass / Water | Heal | Bubble Energy | Automatically restores 1 [Bubble Energy] every 3s. Each time this Aniimo’s skill deals damage to a target, restores an extra 3. Stores up to 10. Casting [Baa-Baa Healbubb] consumes 10 to restore an extra 12%. |
| Glameep | Grass / Water | Heal | Bubble Energy | Automatically restores 1 [Bubble Energy] every 3s. Each time this Aniimo’s skill deals damage to a target, restores an extra 3. Stores up to 10. Casting [Baa-Baa Healbubb] consumes 10 to restore an extra 12%. |
| Malangel | Ice | DPS | Bloodthirst | For every 1% HP lost, increases damage by 0.8%, up to 48%. |
| Malevsera | Ice | DPS | Bloodthirst | For every 1% HP lost, increases damage by 0.8%, up to 48%. |
EP, energy and cooldowns (18)
| Aniimo | Element | Role | Trait | Official effect |
|---|---|---|---|---|
| Chirpi | Wind | Support | Band Member | When switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most. |
| Tromber | Wind | Support | Band Member | When switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most. |
| Iris | Grass | DPS | Disco Aniimo | While on grass, damage increases by 20%. After entering battle, each skill hit grants 1 [Dance Power]. At 24, the next skill costs no EP. |
| Irisal | Grass | DPS | Disco Aniimo | While on grass, damage increases by 20%. After entering battle, each skill hit grants 1 [Dance Power]. At 24, the next skill costs no EP. |
| Skippy | Water | Heal | Water Spirit | While in water terrain, reduces the EP cost of all skills by 10%. |
| Pranky | Water | Heal | Water Spirit | While in water terrain, reduces the EP cost of all skills by 10%. |
| Glacy | Water / Ice | Heal | Water Spirit | While in water terrain, reduces the EP cost of all skills by 10%. |
| Somniwing | Wind / Grass | ENERGY | Energy Full | Increases max EP by 10. |
| Dazmand | Electric | Support | Spotlight Moment | The first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 17s. |
| Fulmintis | Electric | DPS | Electro Stash | Restores 4 EP when a skill lands a critical hit. |
| Susuta | Water | BREAK | Appeal | When entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s. |
| Popota | Water | BREAK | Appeal | When entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s. |
| Panpanta | Water | BREAK | Appeal | When entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s. |
| Baleetle | Rock | DPS | Overloaded Engine | Moving and using skills builds Overload Energy. When Overload Energy is full, the next skill gains 40% bonus damage. |
| Waleetle | Rock | DPS | Overloaded Engine | Moving and using skills builds [Overload Energy]. When fully charged, the next skill deals 40% extra damage and immediately brings [Sandstorm Spin] to maximum speed. |
| Besauce | Electric | ENERGY | Power Surge | When casting a skill with less than 20 EP, restores 2.5 EP. |
| Reefish | Rock / Water | ENERGY | Overcharged Coral | When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s. |
| Coraliz | Rock / Water | ENERGY | Overcharged Coral | When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s. |
Other effects (31)
| Aniimo | Element | Role | Trait | Official effect |
|---|---|---|---|---|
| Emberpup | Fire | DPS | Scorching Flames | Increases damage dealt to enemies weak to your element by 15%. |
| Flameruff | Fire | DPS | Scorching Flames | Increases damage dealt to enemies weak to your element by 15%. |
| Scorchhowl | Fire | DPS | Scorching Flames | Increases damage dealt to enemies weak to your element by 15%. |
| Cornet | Wind | DPS | Air Superiority | Increases critical rate by 20% while flying. |
| Leafy | Grass / Water | ENERGY | Power of Nature | While off field, creates a patch of grass under a teammate after they cast 3 skills. |
| Budclaw | Rock / Grass | BREAK | Stealth | Skills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 15s. |
| Shrubclaw | Rock / Grass | BREAK | Stealth | Skills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 15s. |
| Pomegg | Grass | BREAK | Tuning | Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 15% for 15s. |
| Pomawk | Grass | BREAK | Tuning | Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 15% for 15s. |
| Wisptis | Dark | DPS | Battle Fervor | Defeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times. |
| Ignitis | Dark | DPS | Battle Fervor | Defeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times. |
| Piopiota | Water | Support | Radiant Charm | Increases Water damage by12% for all opposite-sex Aniimo on the team. |
| Shelly | Water | DPS | Tidal Heart | While in water terrain or after absorbing water, increases Water damage by 20% for 10s. |
| Sheldon | Water | DPS | Tidal Heart | While in water terrain or after absorbing water, increases Water damage by 20% for 10s. |
| Sherro | Water | DPS | Tidal Heart | While in water terrain or after absorbing water, increases Water damage by 20% for 20s. |
| Fentuft | Electric | DPS | Thunderbond | When this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s. |
| Fenmane | Electric | DPS | Thunderbond | When this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s. |
| Helmut | Dark | BREAK | Guardbreak Resonance | Increases BREAK by 0. |
| Pawney | Dark | DPS | Pursuit | Deals 30% extra damage to targets affected by control effects or BREAK. |
| Rookey | Dark | BREAK | Guardbreak Resonance | Increases BREAK by 0. |
| Jawling | Wind | BREAK | Counter Strike | After being attacked, increases BREAK efficiency by 30% for 10s. |
| Helmwhelp | Wind | BREAK | Counter Strike | After being attacked, increases BREAK efficiency by 30% for 10s. |
| Helgon | Wind | BREAK | Counter Strike | After being attacked, increases BREAK efficiency by 30% for 10s. |
| Pebbling | Rock | BREAK | Earth Affinity | While in [Tunneling] state, can cast skills and deals 30% extra BREAK. |
| Geodeback | Rock | BREAK | Earth Affinity | While in [Tunneling] state, can cast skills and deals 30% extra BREAK. |
| Minespine | Rock | BREAK | Earth Affinity | While in [Tunneling] state, can cast skills and deals 30% extra BREAK. |
| Bulbly | Electric | Support | Arc Surge | Teammates who receive this Aniimo's skill buff also gain 25% Lightning damage for 15s. |
| Veilfloat | Electric | Support | Arc Surge | Teammates who receive this Aniimo's skill buff also gain 25% Lightning damage for 15s. |
| Luminelle | Electric | Support | Arc Surge | Teammates who receive this Aniimo's skill buff also gain 25% Lightning damage for 15s. |
| Fahloo | Water | ENERGY | Bubble | Every 12s, enters Bathing. The next skill cast creates a puddle. |
| Erlath | Water | ENERGY | Bubble | Every 12s, enters Bathing. The next skill cast creates a puddle. |
Traits pulled from wiki.aniimo.com:
Traits shared across Aniimo
| Trait | Carried by |
|---|---|
| Scorching Flames | Emberpup, Flameruff, Scorchhowl |
| Grand Sorcerer | Celestis, Stellarys |
| Band Member | Chirpi, Tromber |
| Disco Aniimo | Iris, Irisal |
| Water Spirit | Skippy, Pranky, Glacy |
| Shrouded in Mist | Nimbi, Turbo |
| Stealth | Budclaw, Shrubclaw |
| Blazing Flames | Sparki, Flamerion |
| Flutter Heal | Flutternym, Gracewing |
| Judgment Storm | Eko, Eklue |
| Sword Dance | Budsquire, Thornblade |
| Tuning | Pomegg, Pomawk |
| Dangerous Fragrance | Dewy, Fragrancier |
| Battle Fervor | Wisptis, Ignitis |
| Biting Wind | Bonesky, Fenrier, Glynsera |
| Power Sustain | Bolty, Blazen |
| Appeal | Susuta, Popota, Panpanta |
| Tidal Heart | Shelly, Sheldon, Sherro |
| Overloaded Engine | Baleetle, Waleetle |
| Thunderbond | Fentuft, Fenmane |
| Guardbreak Resonance | Helmut, Rookey |
| Counter Strike | Jawling, Helmwhelp, Helgon |
| Raging Rampage | Cubbo, Grizbo |
| Earth Affinity | Pebbling, Geodeback, Minespine |
| Pyro Charge | Lavazar, Magmarex |
| Potent Erosion | Cozite, Bailite |
| Arc Surge | Bulbly, Veilfloat, Luminelle |
| Bubble | Fahloo, Erlath |
| Overcharged Coral | Reefish, Coraliz |
| Hard Winter | Cheekie, Wavwal |
| Bubble Energy | Bubbeep, Glameep |
| Gachapon | Popapus, Gachapus |
| Bloodthirst | Malangel, Malevsera |
Questions players ask
What is a trait in Aniimo?
Each index entry lists one Trait: a passive effect that is always on, separate from the four active skills. Example: Eklue's Judgment Storm raises the whole team's Wind damage by 20% for 15 seconds whenever a skill applies a debuff.
Do evolutions keep the same trait?
Not always. 33 trait names are shared by more than one Aniimo (usually an evolution line), but several lines change trait at Nova stage — compare the members of one line in the evolution page against this table.
Which traits buff the whole team?
3 traits mention the whole team, all of them element-damage boosts of the Judgment Storm pattern. They are listed first below because they decide who anchors a mono-element team.