Aniimo Skills Database: All 459 Skills

Ten highest-power combat skills

  1. Wind Bomb Rush — Cornet, Wind Magic, cost 45, power 157
  2. Seismic Wave — Minespine, Rock Magic, cost 40, power 155
  3. Clearance Sale — Popapus, Water Physical, cost 40, power 124
  4. Clearance Sale — Gachapus, Water Physical, cost 40, power 124
  5. Focused Beam — Irisal, Grass Magic, cost 50, power 120
  6. Burn Breaker — Scorchhowl, Fire Physical, cost 30, power 88
  7. Shadow Cut — Pawney, Dark Physical, cost 20, power 85
  8. Hydro Roll — Shelly, Water Physical, cost 20, power 83
  9. Hydro Roll — Sheldon, Water Physical, cost 20, power 83
  10. Hydro Roll — Sherro, Water Physical, cost 20, power 83

Full skill table

AniimoSkillKindElementTypeCostPowerEffect
Emberpup Fire KickCombatFirePhysical072Jumps up to dodge an attack, allowing flames to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. A successful dodge will also deal 120% damage and increase damage by 20% for 20s.
Emberpup Pebble KickCombatRockPhysical072Jumps up to dodge an attack, allowing broken stones to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. A successful dodge will also deal 120% damage and increase damage by 20% for 20s.
Emberpup Fire BoltCombatFireMagic1030Launches a fireball at the target and applies 2 stacks of Fire Debuff for 5s. Hold the skill button to aim.
Emberpup ATKInnateFirePhysical06Wields the power of fire to attack targets at close range.
Flameruff Fire KickCombatFirePhysical072Jumps up to dodge an attack, allowing flames to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. A successful dodge will also deal 120% damage and increase damage by 20% for 20s.
Flameruff Pebble KickCombatRockPhysical072Jumps up to dodge an attack, allowing broken stones to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. A successful dodge will also deal 120% damage and increase damage by 20% for 20s.
Flameruff Fire BoltCombatFireMagic1030Launches a fireball at the target and applies 2 stacks of Fire Debuff for 5s. Hold the skill button to aim.
Flameruff ATKInnateFirePhysical06Wields the power of fire to attack targets at close range.
Scorchhowl Fire KickCombatFirePhysical072Jumps up to dodge an attack, allowing flames to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. A successful dodge will also deal 120% damage and increase damage by 20% for 20s.
Scorchhowl Pebble KickCombatRockPhysical072Jumps up to dodge an attack, allowing broken stones to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. A successful dodge will also deal 120% damage and increase damage by 20% for 20s.
Scorchhowl Burn BreakerCombatFirePhysical3088After charging, unleash a powerful blast forward, dealing damage. At max charge, consumes all remaining EP. For every extra 10 EP consumed, deals 25% extra damage.
Scorchhowl Lightning KickCombatElectricPhysical072Jumps up to dodge an attack, allowing lightning to encircle itself before delivering a dive-kick, dealing damage to all targets near the kick. A successful dodge will also deal 120%damage and increase damage by 20% for 20s.
Scorchhowl Fire BoltCombatFireMagic1030Launches a fireball at the target and applies 2 stacks of Fire Debuff for 5s. Hold the skill button to aim.
Scorchhowl Falling StarInnateFirePhysical0170Jumps up and slams down with a flame-encircled fist, dealing damage to a large area.
Scorchhowl ATKInnateFirePhysical06Wields the power of fire to attack targets at close range.
Inferlupa Unbroken Flameruff SpiritCombatDarkPhysical2060Fires a Flameruff Spirit that ricochets between targets, increasing BREAK efficiency against them by 10% per stack, up to 3 stacks, for 20s. Ricochets 5 times by default. While in the [Full Energy] state, ricochets 7 times.
Inferlupa Hunting PackCombatDarkPhysical2060Summons 2 clones to attack the selected location. Summons 1 extra clone while in the [Full Energy] state.
Inferlupa CrossfireCombatFirePhysical2065Fires a flame ray that penetrates targets and deals up to 9 hits of damage. While [Full Energy] is active, Might increases by 45%.
Inferlupa ATKInnateDarkPhysical06(BREAK) Wields the power of darkness to attack targets at close range.
Inferlupa Wolfpack OnslaughtInnateDarkMagic0194Summons a soul clone to perform a forward Tackle. Upon hitting a target, it explodes, dealing damage.
Celestis Shooting Star BombsCombatDarkMagic2061Shoots stars to attack a target, dealing damage.
Celestis Star GlideCombatDarkMagic2074Flies overhead, dropping stars that damage targets. Hitting the same target 3 times increases this Aniimo's EP recovery rate by 10% for 10s.
Celestis ATKInnateDarkMagic06Wields dark power to attack targets from a distance.
Stellarys Shadow MagicCombatDarkSupport200Immediately breaks free of control effects and retreats from the target, leaving a clone behind for 20s. The clone cannot be attacked and mimics the user's basic attacks and skills, dealing damage equal to 20% of the user's damage. Use the skill again to swap places with the clone. The clone is destroyed if it moves more than 20m away from the user.
Stellarys Chill GlideCombatIceMagic2074Flies overhead, dropping Ice stars that damage targets. Hitting the same target 3 times increases this Aniimo's EP recovery rate by 10% for 10s. After using the skill for 4s, it can attack while moving.
Stellarys Shooting Star GlideCombatDarkMagic2074Flies overhead, dropping stars that damage targets. Hitting the same target 3 times increases this Aniimo's EP recovery rate by 10% for 10s. After using the skill for 4s, it can attack while moving.
Stellarys Shooting StarsCombatDarkMagic2040Fires 3 homing stars. Each time a star damages a target, the user gains a 1% Damage Boost, stacking up to 15 times.
Stellarys Aquatic GlideCombatWaterMagic2074Flies overhead, dropping Water stars that damage targets. Hitting the same target 3 times increases this Aniimo's EP recovery rate by 10% for 10s. After using the skill for 4s, it can attack while moving.
Stellarys Comet AureusInnateDarkMagic0166Summons a large number of comets from the sky to attack a target, dealing a huge amount of damage.
Stellarys ATKInnateDarkMagic06Wields dark power to attack targets from a distance.
Chirpi Leaf TornadoCombatGrassMagic2059Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center.
Chirpi Tornado Wind OrbCombatWindMagic2067Launches a tornado wind orb that explodes on impact and generates a forward-propelling tornado.
Chirpi MarchCombatWindSupport200Plays music and gains the movement-series buff: [March], restoring 0.8% max HP every second for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.
Chirpi Water TornadoCombatWaterMagic2059Releases a water vortex at the target location, dealing damage and pulling enemies toward the center.
Chirpi TornadoCombatWindMagic2059Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.
Chirpi ATKInnateWindMagic06Wields the power of wind to attack targets from a distance.
Tromber Leaf TornadoCombatGrassMagic2059Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center.
Tromber TornadoCombatWindMagic2059Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.
Tromber Spiral BladeCombatWindMagic2062Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by3%, up to 5 stacks, for 10s.
Tromber Water TornadoCombatWaterMagic2059Releases a water vortex at the target location, dealing damage and pulling enemies toward the center.
Tromber WaltzCombatWindSupport00Plays music and gains the movement-series buff: [Waltz], increasing Crit DMG by 17% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.
Tromber Zephyr's BreathInnateWindMagic092Deals Wind damage over a large area and increases all party members' Wind damage by 25% for 30s.
Tromber ATKInnateWindMagic06Wields the power of wind to attack targets from a distance.
Cornet Lightning SplitterCombatElectricMagic1030Fires multiple Electric Projectiles at nearby targets. If multiple projectiles hit the same unit, Cornet's damage increases by 30% for 15s. Hold the Skill button to automatically enter the Fly state after the skill is cast.
Cornet Wind Bomb RushCombatWindMagic45157Goes all out, rapidly firing a continuous barrage of wind projectiles.
Cornet TornadoCombatWindMagic2059Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.
Cornet Scream SplitterCombatWindMagic1030Fires multiple Screech Rounds at nearby targets. If multiple projectiles hit the same unit, Cornet's damage increases by 30% for 15s. Hold the Skill button to automatically enter the Fly state after the skill is cast.
Cornet Water TornadoCombatWaterMagic2059Releases a water vortex at the target location, dealing damage and pulling enemies toward the center.
Cornet Leaf TornadoCombatGrassMagic2059Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center.
Cornet ATKInnateWindMagic06Wields the power of wind to attack targets from a distance.
Cornet Avian Harmony EnsembleInnateWindMagic0179Fires a powerful wind-type beam at the target. If you have all three Movements equipped, the attack’s area of effect expands.
Tubster Leaf TornadoCombatGrassMagic2059Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center.
Tubster Pause GustCombatWindMagic1548Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.
Tubster Water TornadoCombatWaterMagic2059Releases a water vortex at the target location, dealing damage and pulling enemies toward the center.
Tubster TornadoCombatWindMagic2059Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.
Tubster Gale GuardCombatWindSupport2054Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. Tap the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.
Tubster Lay down armsInnateWindSupport00Creates a field that continuously grants allies within range 35% damage reduction for 7s.
Tubster ATKInnateWindMagic06(BREAK) Wields the power of wind to attack targets from a distance.
Iris Floral StormCombatGrassMagic1326Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Tap the skill again to stop casting.
Iris Vortex of PetalsCombatGrassMagic1546Generates a large vortex of petals at the feet of the target to attack it.
Iris ATKInnateGrassMagic06Wields the power of grass to attack targets from a distance.
Irisal Focused BeamCombatGrassMagic50120Fires an energy beam at targets ahead. After gaining 24 points of [Dance Power], the next skill cast has a larger range.
Irisal Floral StormCombatGrassMagic1326Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Tap the skill again to stop casting.
Irisal Vortex of PetalsCombatGrassMagic1546Generates a large vortex of petals at the feet of the target to attack it.
Irisal Dancing PetalsInnateGrassMagic0187Spins and releases a storm of petals to attack a target.
Irisal ATKInnateGrassMagic06Wields the power of grass to attack targets from a distance.
Skippy Healing WaterCombatWaterSupport200Restores HP to all allies equal to 10% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.
Skippy Water OrbCombatWaterMagic1030Shoots Water Orbs to attack a target. Press and hold the skill button to aim.
Skippy Ice OrbCombatIceMagic1030Shoots Ice Orbs to attack a target. Press and hold the skill button to Aim.
Skippy ATKInnateWaterMagic06Wields the power of water to attack targets from a distance.
Pranky Healing WaterCombatWaterSupport200Restores HP to all allies equal to 10% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.
Pranky Water OrbCombatWaterMagic1030Shoots Water Orbs to attack a target. Press and hold the skill button to aim.
Pranky Ice OrbCombatIceMagic1030Shoots Ice Orbs to attack a target. Press and hold the skill button to Aim.
Pranky ATKInnateWaterMagic06Wields the power of water to attack targets from a distance.
Glacy Healing WaterCombatWaterSupport200Restores HP to all allies equal to 10% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.
Glacy Ice OrbCombatIceMagic1030Shoots Ice Orbs to attack a target. Press and hold the skill button to Aim.
Glacy Glimmer ShotCombatHolyMagic1020Shoots a Light Orb to attack the target. On hit, increases the whole team’s damage by 15% for 15s. Press and hold the skill button to aim.
Glacy Bubble RushCombatWaterMagic1032Spits bubbles to attack a target. Tap and hold the skill button to keep spitting, continuously consuming EP and dealing damage equal to 100% Might to all targets hit.
Glacy Water OrbCombatWaterMagic1030Shoots Water Orbs to attack a target. Press and hold the skill button to aim.
Glacy ATKInnateWaterMagic06Wields the power of water to attack targets from a distance.
Glacy Spring of LifeInnateWaterSupport00Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 5s.
Leafy Blooms of VigorCombatGrassSupport100Creates a circular magic field underfoot, restoring 1 EP every second to Grass-type teammates within range for 12s. The field also upgrades nearby grass into Vitality Blooms, restoring 1% HP every second to Grass-type teammates within range.
Leafy Cyclone of LeavesCombatGrassMagic1033Attacks with its tail and releases a cyclone of leaves that moves forward. The cyclone generates grassland around the Aniimo, lasting for 20s.
Leafy Vine EntanglementCombatGrassMagic1016Launches a circular magical strike around a target. If the affected target is on grassland, it will also be entangled by vines for 3s.
Leafy Lotus BloomInnateGrassSupport00Quickly forms a lotus cocoon that bursts open, instantly healing the whole team for 15% of the caster’s max HP, and grants the entire team 15% Grass Enhancement for 30s.
Leafy ATKInnateGrassMagic06Wields the power of grass to attack targets from a distance.
Nimbi Cloud OrbCombatWindMagic1030Throws a missile condensed from clouds at the target. If the user is [Shrouded in Mist], the missile creates a larger explosion on hit, dealing damage equal to 250% Might.
Nimbi Thunder BoltCombatElectricMagic1030Throws a missile condensed from thunderclouds at the target. If the user is [Shrouded in Mist], the missile creates a larger explosion on hit, dealing damage equal to 250% Might.
Nimbi Cloud ShieldCombatWindSupport200Creates a cloud shield to protect itself, absorbing damage up to15% max HP and reducing stamina consumption by15% for 20s. While affected by [Shrouded in Mist], the shield absorbs damage up to 18% max HP instead, and stamina consumption is reduced by 18% for 30s.
Nimbi ATKInnateWindMagic06Wields the power of wind to attack targets from a distance.
Turbo Nimbi BurstCombatWindMagic1030Inhales, then slams the ground, triggering an explosion that deals AoE damage in a circular area around itself. Increases teammates' damage and BREAK efficiency by 6% for 15s. If the user is [Shrouded in Mist], the damage and BREAK efficiency boost also applies to all nearby allies, with the boost increased to 11%.
Turbo Nebula BurstCombatDarkMagic1030Inhales, then slams the ground, triggering an explosion that deals AoE damage in a circular area around itself. Increases teammates' Dark damage by 6%% for 15s. If the user is [Shrouded in Mist], the Dark damage boost also applies to all nearby allies, with the boost increased to 11%%.
Turbo Cloud OrbCombatWindMagic1030Throws a missile condensed from clouds at the target. If the user is [Shrouded in Mist], the missile creates a larger explosion on hit, dealing damage equal to 250% Might.
Turbo Thunder BoltCombatElectricMagic1030Throws a missile condensed from thunderclouds at the target. If the user is [Shrouded in Mist], the missile creates a larger explosion on hit, dealing damage equal to 250% Might.
Turbo Cloud ShieldCombatWindSupport200Creates a cloud shield to protect itself, absorbing damage up to15% max HP and reducing stamina consumption by15% for 20s. While affected by [Shrouded in Mist], the shield absorbs damage up to 18% max HP instead, and stamina consumption is reduced by 18% for 30s.
Turbo Collectible DropInnateWindSupport00Turbo sneezes, shaking 7 collectibles out of its wool. Picking up a collectible restores 7% HP.
Turbo ATKInnateWindMagic06Wields the power of wind to attack targets from a distance.
Dreaple Nimbi AttackCombatDarkMagic1030Summons a Nimbi that charges toward the caster, damaging targets in its path and applying 1 stack of [Drowsiness]. Use again to send the Nimbi charging back toward the target.
Dreaple Nightmare DevourerCombatDarkSupport200Restores 5% HP to this Aniimo and nearby allies, then absorbs [Nightmare] from nearby targets. Each absorbed [Nightmare] status increases healing by 2%, up to 3 stacks.
Dreaple Hypnotic Cloud ShotCombatDarkMagic2030Fires a Hypnotic Cloud Shot at the target. After it explodes, it deals damage to targets in the area and applies 1 stack of Drowsiness.
Dreaple ATKInnateDarkMagic06Wields dark power to attack targets from a distance.
Dreaple Dream BlastInnateDarkMagic084Deals damage to targets in range and applies 2 stacks of [Drowsiness]. Increases the whole team’s Dark damage by 12% for 30s.
Hummin Gravel TackleCombatRockPhysical1039Ram into the target with your body, dealing Earth damage.
Hummin Euphoric Sonic BlastCombatGrassMagic030Lets out a special scream, dealing damage to enemies in a frontal cone and restoring 10 energy.
Hummin Plant ChargeCombatGrassPhysical1039Rams into the target with the body.
Hummin ATKInnateGrassPhysical06(BREAK) Wields the power of grass to attack targets at close range.
Witchin Malice BurstCombatDarkMagic2068Releases a large energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s.
Witchin Euphoric Sonic BlastCombatGrassMagic030Lets out a special scream, dealing damage to enemies in a frontal cone and restoring 10 energy.
Witchin Shard ImpactCombatRockMagic2067Quickly step back while summoning an Earthen sigil beneath the target—shrapnel continuously launches from the sigil to strike them.
Witchin Black Hole DomainCombatDarkMagic2054Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage.
Witchin Oozing MaliceCombatDarkMagic2068Releases an energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 50% for 10s.
Witchin ATKInnateDarkMagic06Wields dark power to attack targets from a distance.
Witchin Annihilation BombInnateDarkMagic0164Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage.
Tuckin Nutrient AbsorptionCombatRockSupport300Roots itself firmly in the soil, gaining 20% Damage Reduction and 2% continuous healing per second.Instantly restores 50% HP to all Hummin, and increases nearby Hummin's damage by 20% and BREAK efficiency by 20%.
Tuckin Haunting ChoirCombatGrassMagic2047All Hummin units teleport next to enemies and release sonic attacks, dealing AoE damage and stunning targets for 1s.
Tuckin Gravel StrikeCombatRockPhysical1039Teleports all Hummin units next to the target to unleash Gravel Tackle, dealing damage.
Tuckin Off-Key Shock WaveCombatGrassMagic1039Teleports all Off-Key Grass units next to the target and unleashes a Tackle attack, dealing damage.
Tuckin Breaking RoarInnateGrassPhysical0165Restores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target.
Tuckin ATKInnateGrassPhysical06(BREAK) Wields the power of grass to attack targets at close range.
Budclaw The Luminus GustCombatRockMagic1035Spins Cores around itself, continuously dealing damage and applying Earth Debuff for 6s.
Budclaw Verdant BeamCombatGrassMagic2066Fires an energy beam in the direction the camera is facing, continuously dealing damage to enemies within range. Consecutive hits gradually increase its Might.
Budclaw Leaf SlashCombatGrassMagic1040Spins leaves around itself, dealing damage for 6s.
Budclaw ATKInnateRockPhysical06(BREAK) Wields the power of earth to attack targets at close range.
Shrubclaw The Luminus GustCombatRockMagic1035Spins Cores around itself, continuously dealing damage and applying Earth Debuff for 6s.
Shrubclaw Charged StrikeCombatRockPhysical3075Raises its pincers to charge. When fully charged or used again, performs 2 quick swings, attacking and briefly stunning the target. Can consume 3 stacks of [Earth Debuff] to deal additional damage equal to 20% Might. The user can move while charging.
Shrubclaw Leaf SlashCombatGrassMagic1040Spins leaves around itself, dealing damage for 6s.
Shrubclaw Verdant BeamCombatGrassMagic2066Fires an energy beam in the direction the camera is facing, continuously dealing damage to enemies within range. Consecutive hits gradually increase its Might.
Shrubclaw Quake ImpactInnateRockPhysical0173Bursts out of the ground, causing shock waves across a large area.
Shrubclaw ATKInnateRockPhysical06(BREAK) Wields the power of earth to attack targets at close range.
Geoclaw Ice SpikesCombatIcePhysical2060Creates an ice spike ahead, attacking and freezing the target for1s. Can be used during tunneling. Afterward, dashes forward and emerges from underground.
Geoclaw Icy Gravel DanceCombatIceMagic2067Summons an Ice Storm that continuously builds up [Ice Debuff] on targets. The Ice Storm keeps moving forward until it hits a wall or a target.
Geoclaw Frost SlamCombatIcePhysical1540Gathers icy vapor in both pincers, then slams them down to deal AoE damage in front and create an ice wall for 5s.
Geoclaw Freezing ClawsInnateIcePhysical0173Deals damage over a large area.
Geoclaw ATKInnateIcePhysical06(BREAK) Wields the power of ice to attack targets at close range.
Sparki Trick Fire RingCombatFireMagic2035Launches a fire ring that expands then contracts to attack the target. The farther the target is, the more damage it will take, up to 50% increased damage.
Sparki Fire OrbCombatFireMagic2050Throws an explosive fireball at the target. Press and hold to aim.
Sparki ATKInnateFireMagic06Wields the power of fire to attack targets from a distance.
Flamerion Trick Fire RingCombatFireMagic2035Launches a fire ring that expands then contracts to attack the target. The farther the target is, the more damage it will take, up to 50% increased damage.
Flamerion Phantom BarrageCombatFireMagic030Slams all targets within range that are affected by [Fire Debuff] from a distance. Restores 2 EP for each stack of [Fire Debuff] on the target, up to 18 EP.
Flamerion Fire OrbCombatFireMagic2050Throws an explosive fireball at the target. Press and hold to aim.
Flamerion Phantom Flame CannonInnateFireMagic0100Jumps up and throws a giant fireball at the target. It explodes on landing, dealing wide-area damage and applying 12 stacks of [Fire Debuff].
Flamerion ATKInnateFireMagic06Wields the power of fire to attack targets from a distance.
Flutternym Purifying DanceCombatGrassSupport200Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s.
Flutternym Healing DanceCombatGrassSupport200Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Grass Aniimo receive an additional 3% healing.
Flutternym Phantom DanceCombatDarkSupport200Removes all debuffs for the caster. When not deployed in battle, Gracewing automatically emerges to remove debuffs from active teammates.
Flutternym Wind of RejuvenationCombatWindSupport200Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing.
Flutternym Wind of RegenerationCombatRockSupport200Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Earth Aniimo receive an additional 3% healing.
Flutternym ATKInnateWindMagic06Wields the power of wind to attack targets from a distance.
Gracewing Purifying DanceCombatGrassSupport200Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s.
Gracewing Healing DanceCombatGrassSupport200Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Grass Aniimo receive an additional 3% healing.
Gracewing Phantom DanceCombatDarkSupport200Removes all debuffs for the caster. When not deployed in battle, Gracewing automatically emerges to remove debuffs from active teammates.
Gracewing Wind of RejuvenationCombatWindSupport200Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing.
Gracewing PhantomflutterCombatGrassSupport200Creates a Phantomfly at the location, restoring 20 EP to all teammates that touch it after a 3s delay. There can be up to 2 Phantomflies at the same time.
Gracewing Wind of RegenerationCombatRockSupport200Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Earth Aniimo receive an additional 3% healing.
Gracewing Help! Gracewing!InnateWindSupport0150Instantly heals the whole team for30% of the caster's max HP.
Gracewing ATKInnateWindMagic06Wields the power of wind to attack targets from a distance.
Somniwing Hypnotic SporesCombatGrassMagic2028On hit, inflicts [Hypnosis] on the target, increasing their damage taken by 25% and preventing them from acting. Removed when the target takes damage. Lasts 5s. Does not affect Grass-type Aniimo.
Somniwing Energy OrbCombatGrassMagic1030Charges and gathers Energy above the target, then drops it to strike the target. Hold the Skill button to charge. Every 0.6s, consumes 10 Energy to increase the skill damage, up to 4 times. Stages 1 to 5 deal damage equal to 1/2/3/4.5/6x Might, respectively.
Somniwing Ethereal Light WaveCombatGrassSupport00Sends a light wave forward, absorbing enemy projectiles and increasing EP recovery rate by 15% for teammates along its path for 20s.
Somniwing ATKInnateGrassMagic06Wields the power of grass to attack targets from a distance.
Somniwing Butterfly DanceInnateGrassSupport00The Somniwing flies up and uses its power of rejuvenation, recovering 22.5 EP.
Eko Ice Arc StrikeCombatIcePhysical1020Performs an arc-shaped sweep that deals Ice damage. Enemies hit while affected by [Weakness Mark] are also stunned for 1.5s.
Eko Arc StrikeCombatWindPhysical1020Performs an arc-shaped sweep. Enemies hit while affected by [Weakness Mark] are also stunned for 1.5s.
Eko Water Arc StrikeCombatWaterPhysical1020Performs an arc-shaped sweep that deals Water damage. Enemies hit while affected by [Weakness Mark] are also stunned for 1.5s.
Eko Sonar AttackCombatWindSupport2030Fires a Sonar Attack in a cone, dealing damage 10 times to targets within range. The final hit applies Weakness Mark, reducing the Crit Resistance Rate of targets hit by 7% for 5s.
Eko ATKInnateWindMagic06Wields the power of wind to attack targets at close range.
Eklue Ice Arc StrikeCombatIcePhysical1020Performs an arc-shaped sweep that deals Ice damage. Enemies hit while affected by [Weakness Mark] are also stunned for 1.5s.
Eklue Detect WeaknessCombatWindSupport00Continuously emits sonar through its tail amplifier to detect the weak points of targets within range. After keeping a target’s weak point centered in the area for 1s, additionally applies Weakness Mark to it, reducing the target’s Crit Resistance by 7% for 20s.
Eklue Arc StrikeCombatWindPhysical1020Performs an arc-shaped sweep. Enemies hit while affected by [Weakness Mark] are also stunned for 1.5s.
Eklue Tactical KickCombatWindPhysical2045Quickly charges toward the target, performs a backflip kick to deal damage, then jumps back to the initial position, reducing the Movement Speed of the target hit by 30% for 10s.
Eklue Water Arc StrikeCombatWaterPhysical1020Performs an arc-shaped sweep that deals Water damage. Enemies hit while affected by [Weakness Mark] are also stunned for 1.5s.
Eklue ATKInnateWindMagic06Wields the power of wind to attack targets at close range.
Eklue Target WeaknessInnateWindSupport00Applies Weakness Mark to all targets within view range for 30s. Also reduces targets' Wind Resistance by 12% for 30s.
Budsquire Thorny DefenseCombatGrassPhysical2075Enters a defensive stance, reducing damage taken by 20% While in this state, it counters when attacked. If attacked just as the skill is used, its critical rate increases by 30% for 10s.
Budsquire Thorny ImpactCombatGrassPhysical2057Thrusts toward the target. On hit, increases this Aniimo's critical rate by 15% for 15s.
Budsquire ATKInnateGrassPhysical06Wields the power of grass to attack targets at close range.
Thornblade Thorny DefenseCombatGrassPhysical2075Enters a defensive stance, reducing damage taken by 20% While in this state, it counters when attacked. If attacked just as the skill is used, its critical rate increases by 30% for 10s.
Thornblade Aqua DefenseCombatWaterPhysical2075Enters a defensive stance, reducing damage taken by 20% While in this state, it counters when attacked. If attacked just as the skill is used, its critical rate increases by 30% for 10s.
Thornblade Thorny ImpactCombatGrassPhysical2057Thrusts toward the target. On hit, increases this Aniimo's critical rate by 15% for 15s.
Thornblade Lightning ImpactCombatElectricPhysical2057Thrusts toward the target. On hit, increases this Aniimo's critical rate by 15% for 15s.
Thornblade Thorny RainCombatGrassPhysical1030Rapidly attacks the target with its thorn blade. Can be used up to 3 times in a row.
Thornblade Elegant WaltzInnateGrassPhysical0172Repeatedly stabs a target with its thorn blade.
Thornblade ATKInnateGrassPhysical06Wields the power of grass to attack targets at close range.
Melloblum Thorny BlessingCombatGrassMagic3014Grants Thorny Blessing to the whole team. When dealing Grass critical damage to a target, creates thorns beneath it that deal damage. Triggers up to 1 time every 0.5s for 14s.
Melloblum Healing RoseCombatGrassMagic2040Summons a rose that explodes and applies Rose Mark to the target. Rose Mark blooms after the target takes 3 critical hits, healing all nearby allies for 5% of Melloblum's HP.
Melloblum Blasting RosesCombatGrassMagic2040Releases petals that track and attack the target. This skill gains 35% extra critical rate.
Melloblum Rose GardenInnateGrassSupport00Creates a magic circle beneath itself. Allies within range gain 70% increased Grass critical damage for 30s.
Melloblum ATKInnateGrassMagic06Wields the power of grass to attack targets from a distance.
Pomegg Frost StrikeCombatIcePhysical2045Strikes targets around itself and applies [Silence] to targets hit for 1.5s. While [Silence] is active, targets cannot use skills.
Pomegg Jittering BeatsCombatGrassPhysical2045Strikes targets around itself and applies [Silence] to targets hit for 1.5s. While [Silence] is active, targets cannot use skills.
Pomegg Rhythm ComboCombatGrassPhysical1036Performs a rhythmic combo on the target. Can be used up to 3 times in a row.Casting with the right timing adds 1 extra stack of [Volume].
Pomegg ATKInnateGrassPhysical06(BREAK) Wields the power of grass to attack targets at close range.
Dazmand Lightning BreakCombatElectricPhysical2054Attacks the targets while break dancing.
Dazmand Thunder SweepCombatElectricPhysical3080Rapidly spins into a sweeping kick, dealing AoE damage and pulling nearby targets in front of the user. On hit, increases the team's Lightning critical rate by 12% for 20s.
Dazmand Electricity ShockCombatElectricPhysical2040Curls into a ball and dashes at the target, dealing damage and applying 5 stacks of [Lightning Debuff]. If the target has more than 5 stacks of [Lightning Debuff] after being hit, applies [Paralysis] for 3s.
Dazmand ATKInnateElectricPhysical06Wields the power of lightning to attack targets at close range.
Dazmand Lightning StormInnateElectricPhysical0150Spins upside down on its head at high speed, creating a massive lightning storm. During the skill, deals 12 hits of damage to targets in range, and each hit applies 1 stack of [Lightning Debuff]. The user can move while casting.
Pomawk Wild ShowCombatGrassMagic2070Hold to charge the microphone, then release to unleash a massive sound wave, damaging targets in front. A well-timed release deals an additional 30% BREAK damage.
Pomawk Frost StrikeCombatIcePhysical2045Strikes targets around itself and applies [Silence] to targets hit for 1.5s. While [Silence] is active, targets cannot use skills.
Pomawk Jittering BeatsCombatGrassPhysical2045Strikes targets around itself and applies [Silence] to targets hit for 1.5s. While [Silence] is active, targets cannot use skills.
Pomawk Rhythm ComboCombatGrassPhysical1036Performs a rhythmic combo on the target. Can be used up to 3 times in a row.Casting with the right timing adds 1 extra stack of [Volume].
Pomawk ATKInnateGrassPhysical06(BREAK) Wields the power of grass to attack targets at close range.
Pomawk Sonic BoomInnateGrassMagic0176Unleashes a sonic blast around itself and instantly fills [Volume].
Dewy Blossoming MomentCombatDarkMagic1038Jumps up to dodge an attack, allowing a scent to encircle itself before dive-pecking the targets to deal damage. A successful dodge will generate a shield equal to 10% of max HP for 20s.
Dewy Withering BloomCombatDarkMagic2010Releases a fragrance, dealing damage to targets within range and restoring HP to all team members equal to 6% of its own max HP. If there is only one target in range, the healing amount is doubled.
Dewy ATKInnateDarkPhysical06Wields dark power to attack targets at close range.
Fragrancier Withering BloomCombatDarkMagic2022Releases a fragrance, dealing damage to targets in range and restoring HP to all team members equal to 4% of its own max HP. If there is only one target in range, the healing amount is doubled.
Fragrancier Blossoming MomentCombatDarkMagic1038Jumps up to dodge an attack, allowing a scent to encircle itself before dive-pecking the targets to deal damage. A successful dodge will generate a shield equal to 10% of max HP for 20s.
Fragrancier Fragrance MarkingCombatDarkMagic030Deals damage to the targets in front while marking them with Secret Fragrance for 15s. While the marks are active, Dark-type basic attacks deal 25% extra damage to the targets.
Fragrancier Fragrance BombInnateDarkSupport00Flaps its wings to release a fragrance, increasing Dark damage for all team members by 10% for 30s. Also charms targets within range, leaving them dizzy for a short duration.
Fragrancier ATKInnateDarkPhysical06Wields dark power to attack targets at close range.
Wisptis Scythe DanceCombatDarkPhysical2060Spins to slash, dealing Dark damage 3 times to all nearby targets. Each hit increases own damage by 8%, up to 32%, for 10s.
Wisptis Forest WhirlCombatGrassPhysical2060Spins to slash, dealing Grass damage 3 times to all nearby targets. Each hit increases own damage by 8%, up to 32%, for 10s.
Wisptis Dark DashCombatDarkPhysical1025Tackles the target with the power of shadows, increasing basic attack damage by 40% for 10s after casting.
Wisptis ATKInnateDarkPhysical06Wields dark power to attack targets at close range.
Ignitis Dark SoulCombatDarkPhysical2050Transports itself to a target and attacks. If the target has less than 50% HP left, for each 1% HP lost, increases the Aniimo's damage by 1%. Defeating a target with this skill grants a time-limited free recast.
Ignitis Fire DashCombatFirePhysical1025Tackles the target with the power of fire, increasing basic attack damage by 40% for 10s after casting.
Ignitis Dark DashCombatDarkPhysical1025Tackles the target with the power of shadows, increasing basic attack damage by 40% for 10s after casting.
Ignitis Scythe DanceCombatDarkPhysical2060Spins to slash, dealing Dark damage 3 times to all nearby targets. Each hit increases own damage by 8%, up to 32%, for 10s.
Ignitis Forest WhirlCombatGrassPhysical2060Spins to slash, dealing Grass damage 3 times to all nearby targets. Each hit increases own damage by 8%, up to 32%, for 10s.
Ignitis ATKInnateDarkPhysical06Wields dark power to attack targets at close range.
Ignitis Dimension RuptureInnateDarkPhysical0170Cleaves through space, dealing heavy Physical damage.
Fulmintis Lightning Blade StormCombatElectricPhysical1035After dashing to close in on the target, it continuously consumes Energy to perform consecutive slashes. When Energy is depleted or clicked again, it unleashes a Spinning Slash that deals 26 Might damage. For every 3 consecutive slashes accumulated by this skill, the final Spinning Slash deals 100% increased damage.
Fulmintis Lightning Blade ImpactCombatElectricPhysical2052Hold to enter Aim Mode and fire two Electric Blade Shock Waves. Critical hits inflict Paralysis on the target for 1 seconds.
Fulmintis Enhanced Lightning BladeCombatElectricSupport00Enhances the blade, increasing skill CRIT rate by 25% for 20s.
Fulmintis Enhanced Light BladeCombatHolySupport00Empowers the blade with Light, increasing skill CRIT rate by 25% for 20s.
Fulmintis ATKInnateElectricPhysical06(BREAK) Wields the power of lightning to attack targets at close range.
Fulmintis Thunder LanceInnateElectricMagic0180Deals multiple hits to targets in a straight line. Targets hit will be paralyzed for 1.5 seconds.
Bonesky Ice StrikesCombatIcePhysical2055Lunges forward and spins to create a magic field that fires 3 ice blades for 3 hits, dealing damage and applying 5 stacks of [Ice Debuff].
Bonesky Night SlashCombatDarkPhysical2055Lunges forward and spins to unleash 3 dark blades to deal damage.
Bonesky Boomerang BladeCombatIcePhysical2039Throws an ice blade forward, dealing damage to targets in range and applying stacks of [Ice Debuff]. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it.
Bonesky ATKInnateIcePhysical06Wields the power of ice to attack targets at close range.
Fenrier Ice StrikesCombatIcePhysical2055Lunges forward and spins to create a magic field that fires 3 ice blades for 3 hits, dealing damage and applying 5 stacks of [Ice Debuff].
Fenrier Night SlashCombatDarkPhysical2055Lunges forward and spins to unleash 3 dark blades to deal damage.
Fenrier Boomerang BladeCombatIcePhysical2039Throws an ice blade forward, dealing damage to targets in range and applying stacks of [Ice Debuff]. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it.
Fenrier ATKInnateIcePhysical06Wields the power of ice to attack targets at close range.
Glynsera Frost Tail StrikeCombatIcePhysical1560Flips forward toward the target and slams the ground with a tail strike, dealing damage. Can consume 10 stacks of [Ice Debuff] to deal 85% extra damage.
Glynsera Boomerang BladeCombatIcePhysical2039Throws an ice blade forward, dealing damage to targets in range and applying stacks of [Ice Debuff]. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it.
Glynsera Prismana SlashCombatHolyPhysical2075Lunges forward and spins to create a magic field that fires 3 ice blades for 3 hits, dealing damage.
Glynsera Ice StrikesCombatIcePhysical2055Lunges forward and spins to create a magic field that fires 3 ice blades for 3 hits, dealing damage and applying 5 stacks of [Ice Debuff].
Glynsera Night SlashCombatDarkPhysical2055Lunges forward and spins to unleash 3 dark blades to deal damage.
Glynsera Ice TornadoInnateIcePhysical0155Turns into an icy tornado to continuously attack its targets.
Glynsera ATKInnateIcePhysical06Wields the power of ice to attack targets at close range.
Bolty High-Voltage DashCombatElectricPhysical2048Charges toward the targets while electrified to deal damage.
Bolty Thunder TailCombatElectricPhysical2020Channels the power of lightning, swinging its tail to attack targets ahead. This skill gains 50% additional critical rate.
Bolty ATKInnateElectricPhysical06Wields the power of lightning to attack targets at close range.
Blazen Lightning CrossCombatElectricPhysical2045Channels the power of lightning, sending a pushing lightning claw mark forward that deals up to 3 hits to enemies. This skill gains 50% additional critical rate.
Blazen Electrified ImpactCombatElectricPhysical2033Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit.
Blazen Dark ClawCombatDarkPhysical2052Unleash consecutive Dark claw strikes on the target, dealing Damage.
Blazen Lightning ClawCombatElectricPhysical2020Channels the power of lightning and strikes the target with a three-hit claw combo. This skill gains 50% additional critical rate.
Blazen ATKInnateElectricPhysical06Wields the power of lightning to attack targets at close range.
Blazen Lightning FlashInnateElectricPhysical0135Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state.
Susuta Water CannonCombatWaterPhysical1039Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle.
Susuta Water DashCombatWaterPhysical2074Dashes at the target, dealing damage and knocking them back.
Susuta ATKInnateWaterPhysical06(BREAK) Wields the power of water to attack targets at close range.
Popota Water CannonCombatWaterPhysical1039Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle.
Popota Water DashCombatWaterPhysical2074Dashes at the target, dealing damage and knocking them back.
Popota ATKInnateWaterPhysical06(BREAK) Wields the power of water to attack targets at close range.
Piopiota Water CannonCombatWaterPhysical1039Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle.
Piopiota SurgeCombatWaterSupport2072Absorbs all puddles within 10 m. Each puddle absorbed heals the whole team for 4% of own max HP. Absorbs up to 4 puddles at once.
Piopiota Dark TideCombatDarkSupport2076Absorbs all puddles within 10 m. Each puddle absorbed heals the whole team for 4% of own max HP. Absorbs up to 4 puddles at once.
Piopiota SurfCombatWaterPhysical2030Summons a wave underfoot, rides it toward the target to deal damage, and creates 4 puddles.
Piopiota ATKInnateWaterPhysical06Wields the power of water to attack targets at close range.
Piopiota Wrath of the SeaInnateWaterPhysical0100Summons a huge wave toward the target to deal damage. Also increases Water damage for team members by 10% for 30s.
Panpanta Water CannonCombatWaterPhysical1039Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle.
Panpanta Water CannonadeCombatWaterPhysical1039Jumps up and hurls a huge water ball at the target, dealing AoE damage, creating a water puddle, and applying 5 stacks of Water Debuff to targets hit.
Panpanta Hydro RollCombatWaterPhysical3019Rolls continuously into the target, draining Stamina over time. When near a puddle, absorbs water and increases BREAK efficiency by 30% for 15s.
Panpanta Splash ShieldCombatWaterPhysical2030Gains a Water Shield equal to 6% of max HP for 15s. While active, each skill hit deals one additional instance of skill damage to the target. Trigger interval: 0.5s.
Panpanta Home RunInnateWaterPhysical0176Swings the shovel with full force to deliver a powerful strike, dealing damage.
Panpanta ATKInnateWaterPhysical06(BREAK) Wields the power of water to attack targets at close range.
Shelly Torrent SlamCombatWaterPhysical2047Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s.
Shelly Hydro RollCombatWaterPhysical2083Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.
Shelly ATKInnateWaterPhysical06Wields the power of water to attack targets at close range.
Sheldon Torrent SlamCombatWaterPhysical2047Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s.
Sheldon Hydro RollCombatWaterPhysical2083Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.
Sheldon ATKInnateWaterPhysical06Wields the power of water to attack targets at close range.
Sherro Flowing Water SlashCombatWaterPhysical2061Gathers water currents to perform 3 consecutive slashes. If all hits strike the target, unleashes one additional powerful slash. When near water, absorbs water to deal extra damage equal to 30% Might, upgrading the slash into a Waterblade Slash.
Sherro Prismana SlamCombatHolyPhysical2047Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.
Sherro Torrent SlamCombatWaterPhysical2047Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s.
Sherro Thunder SlamCombatElectricPhysical2047Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.
Sherro Hydro RollCombatWaterPhysical2083Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.
Sherro ATKInnateWaterPhysical06Wields the power of water to attack targets at close range.
Sherro Torrent BladeInnateWaterPhysical0160Delivers a slash in a large area. If near water terrain, absorbs water to deal {0}% extra damage and increases basic attack range after the slash for {1}s.
Baleetle Stone Ball DriftCombatRockPhysical2061Spins around to deal damage to a target in front. Each hit increases damage by 8% for 20s, stacking up to 4 times.
Baleetle Stone Ball CutterCombatRockPhysical2067Raises the stone ball and rolls forward, dealing a large amount of damage.
Baleetle Ice Ball CuttingCombatIcePhysical2067Raises the ice ball and rolls forward, dealing a large amount of damage.
Baleetle ATKInnateRockPhysical06Wields the power of earth to attack targets at close range.
Waleetle Ice Ball CuttingCombatIcePhysical2067Raises the ice ball and rolls forward, dealing a large amount of damage.
Waleetle Stone Ball CutterCombatRockPhysical2067Raises the stone ball and rolls forward, dealing a large amount of damage.
Waleetle Stone Ball DriftCombatRockPhysical2061Spins around to deal damage to a target in front. Each hit increases damage by 8% for 20s, stacking up to 4 times.
Waleetle Sandstorm SpinCombatRockPhysical1020Spins around by continuously consuming EP, dealing damage. Deals 20% extra damage to BREAK targets. Spin speed gradually increases, raising damage frequency by up to 100% without increasing EP cost.
Waleetle Rock Ball BlastInnateRockPhysical0195Launches a giant rock ball forward. The rock ball rolls over targets in its path and explodes.
Waleetle ATKInnateRockPhysical06Wields the power of earth to attack targets at close range.
Bouldus Clay BallCombatRockPhysical1040Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Crumble effect.
Bouldus Rock TackleCombatRockPhysical030Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target.
Bouldus Ice SphereCombatIcePhysical4010Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.
Bouldus Rolling BallCombatRockPhysical4010Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.
Bouldus Boulder BlastInnateRockPhysical0175Spins rapidly across the ground, pulling in nearby rubble as it charges up, then explodes to damage nearby enemies and create 6 [Rock Piles] around Bouldus.
Bouldus ATKInnateRockPhysical06Wields the power of earth to attack targets at close range.
Fentuft Thunder FieldCombatElectricMagic201Generates a thunder field that keeps following the target. Targets within the thunder field that receive a Lightning attack will be hit by an additional Lightning attack and be inflicted with a Lightning Debuff. The thunder field lasts for 8s.
Fentuft Lightning DartCombatElectricMagic2050Launches a lightning dart at the target, dealing damage to all targets along the way while drawing them closer.
Fentuft ATKInnateElectricMagic06Wields the power of lightning to attack targets from a distance.
Fenmane Thunder FieldCombatElectricMagic201Generates a thunder field that keeps following the target. Targets within the thunder field that receive a Lightning attack will be hit by an additional Lightning attack and be inflicted with a Lightning Debuff. The thunder field lasts for 8s.
Fenmane Lightning DartCombatElectricMagic2050Launches a lightning dart at the target, dealing damage to all targets along the way while drawing them closer.
Fenmane Thunder ImprintCombatElectricMagic301Gains [Thunder Imprint]. While active, each hit against an enemy stores damage on the target, then deals all stored damage when the effect ends. Lasts 8s. If the target has 10 stacks of Lightning Debuff, consumes them to deal 100% extra damage.
Fenmane Radiant DartCombatHolyMagic2050Launches a lightning dart at the target, dealing damage to all targets along the way while drawing them closer.
Fenmane ATKInnateElectricMagic06Wields the power of lightning to attack targets from a distance.
Fenmane Thunderfeather VolleyInnateElectricMagic0100Transforms the lightning wrapped around both wings into 5 arrows and fires them at the target. If in Thunder Wing Stance, fires an additional 5 arrows, and at the end, deals additional explosion damage with 20 Might.
Helmut Defense ModeCombatDarkPhysical2036Entering Defense Mode grants 20% damage reduction. Generates a shock wave when hit, dealing damage equal to 10 Might.
Helmut Guardbreak SlamCombatDarkPhysical1545Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Helmut Guardbreak SmashCombatIcePhysical1545Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Helmut ATKInnateDarkPhysical06(BREAK) Wields the power of darkness to attack targets at close range.
Pawney Weakening SmashCombatIcePhysical1545Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Pawney Elastic SwordCombatDarkPhysical2062Extends its arm and throws its sword at targets ahead. When the sword returns, it pulls normal targets in front of itself.
Pawney Shadow CutCombatDarkPhysical2085Curls into a ball and spins with a blade sticking out, dealing damage.
Pawney Weakening SlamCombatDarkPhysical1545Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Pawney Ironclad ArmamentInnateDarkPhysical0220Lowers the mask and hardens the body, increasing EP recovery rate by 10% and dealing 30% extra damage to BREAK targets for 15s. During this effect, the Ultimate can be used again to unleash Dragon Slayer Strike, dealing heavy damage to targets ahead.
Pawney ATKInnateDarkPhysical06Wields dark power to attack targets at close range.
Rookey Guardbreak SlamCombatDarkPhysical1545Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Rookey Bouncy SlingCombatDarkPhysical2055Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.
Rookey Ballistic GuardCombatDarkPhysical2052Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Omni Defense], increasing own damage reduction by 20%. When attacked, releases a shock wave around self that deals damage equal to 10 Might.
Rookey Guardbreak SmashCombatIcePhysical1545Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Rookey ATKInnateDarkPhysical06(BREAK) Wields the power of darkness to attack targets at close range.
Rookey Heavy SlamInnateDarkPhysical0196Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.
Jawling Wind TackleCombatWindPhysical1545Tackles and knocks back small-sized targets. Increases own damage reduction by 15% for 10s.
Jawling Overcharged Claw StrikeCombatWindPhysical2068Claws a target, dealing damage.
Jawling ATKInnateWindPhysical06(BREAK) Wields the power of wind to attack targets at close range.
Helmwhelp Wind TackleCombatWindPhysical1545Tackles and knocks back small-sized targets. Increases own damage reduction by 15% for 10s.
Helmwhelp Overcharged Claw StrikeCombatWindPhysical2068Claws a target, dealing damage.
Helmwhelp ATKInnateWindPhysical06(BREAK) Wields the power of wind to attack targets at close range.
Helgon Wind TackleCombatWindPhysical1545Tackles and knocks back small-sized targets. Increases own damage reduction by 15% for 10s.
Helgon Wind CounterCombatWindPhysical2069Enters a defensive stance, increasing damage reduction by 30% and immediately counterattacking. If attacked at the moment the skill is cast, additionally increases BREAK efficiency by 20% for 10s and stuns the target for 1.5s.
Helgon Overcharged Claw StrikeCombatWindPhysical2068Claws a target, dealing damage.
Helgon SkyfallInnateWindPhysical0175Flies up and dives down to hit the ground, dealing huge amount of damage.
Helgon ATKInnateWindPhysical06(BREAK) Wields the power of wind to attack targets at close range.
Infergon Fiery ChargeCombatFirePhysical2060Charges at the target to deal damage. If used while flying, dives at the target and stops flying. On hit, gains a shield equal to 5% of max HP for 10s.
Infergon Lava BreathCombatFireMagic2062Sweeps its breath forward, attacking targets and applying 8 stacks of Fire Debuff.
Infergon Flaming ClawsCombatFirePhysical1550Casts Flaming Claws to attack at the target. A stronger claw strike can be cast again within 5s. Both 2 claw strikes can consume 2 stacks of [Fire Debuff] from the target to deal extra damage equal to 30% Might.
Infergon Hot BreathInnateFireMagic0156Breathes powerful flames from the air, dealing damage to all targets within a large area in front and applying 8 stacks of [Fire Debuff].
Infergon ATKInnateFirePhysical06Wields the power of fire to attack targets at close range.
Cubbo Fanatic ClawingCombatRockPhysical1040Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks.
Cubbo EarthquakeCombatRockPhysical2053Stomps the ground, damaging targets in front and removing all [Claw Mark] effects from them. Each stack of [Claw Mark] deals additional damage equal to 5% Might and stuns the target for 1.5s.
Cubbo ATKInnateRockPhysical06Wields the power of earth to attack targets at close range.
Grizbo Claw of MadnessCombatDarkPhysical1040Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks.
Grizbo Fanatic ClawingCombatRockPhysical1040Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks.
Grizbo EarthquakeCombatRockPhysical2053Stomps the ground, damaging targets in front and removing all [Claw Mark] effects from them. Each stack of [Claw Mark] deals additional damage equal to 5% Might and stuns the target for 1.5s.
Grizbo Critical HitCombatRockPhysical3076Strikes hard to deal high damage and remove all [Claw Mark] effects from the target. Each stack of [Claw Mark] deals additional damage equal to 5% Might.
Grizbo Rock SmashInnateRockPhysical0227Leaps high, immediately gains 100 [Rage], and becomes [Enraged], then crashes down with thunderous force, dealing delayed burst damage to targets around the impact point.
Grizbo ATKInnateRockPhysical06Wields the power of earth to attack targets at close range.
Pebbling Earth SpikesCombatRockPhysical2068Generates a line of stone spikes that extend forward, piercing all targets in their path.
Pebbling Stone ShellCombatRockPhysical1033Fires a stone shell at the target.
Pebbling ATKInnateRockPhysical06(BREAK) Wields the power of earth to attack targets at close range.
Lavazar Fiery PunchCombatFirePhysical1067Dashes forward with a punch, dealing damage and piercing through targets. Also removes all [Fire Debuff] stacks from the target. Each stack of [Fire Debuff] deals additional damage equal to 5% Might.
Lavazar Lava BreathCombatFirePhysical040Sprays flames at the target, dealing continuous damage and applying Fire Debuff to the target hit.
Lavazar ATKInnateFirePhysical06(BREAK) Wields the power of fire to attack targets at close range.
Magmarex Lava PunchCombatFirePhysical2067Dashes forward with a punch, dealing damage and piercing through targets. Also removes all [Fire Debuff] stacks from the target. Each stack of [Fire Debuff] deals additional damage equal to 5% Might.
Magmarex Magma SurgeCombatFirePhysical2053Drives both claws into the ground, causing underground crystals to burst with lava. A cone of molten spikes surges forward, damaging targets. If it hits a target with more than 5 stacks of Fire Debuff, stuns them for 1s.
Magmarex Dark Energy SurgeCombatDarkPhysical2053Plunges both claws into the underground crystals, causing an eruption that creates a cone-shaped wave of Dark lava stone spikes surging forward, dealing damage to targets and stunning them for 1s.
Magmarex Lava BreathCombatFirePhysical040Sprays flames at the target, dealing continuous damage and applying Fire Debuff to the target hit.
Magmarex Burning SunInnateFirePhysical0150The crystal elbow detonates with magma energy, hurling a massive molten boulder that explodes for wide-area damage. Damage increases by2% per stack of Fire Debuff on targets.
Magmarex ATKInnateFirePhysical06(BREAK) Wields the power of fire to attack targets at close range.
Geodeback Earth SpikesCombatRockPhysical2068Generates a line of stone spikes that extend forward, piercing all targets in their path.
Geodeback Stone ShellCombatRockPhysical1033Fires a stone shell at the target.
Geodeback ATKInnateRockPhysical06(BREAK) Wields the power of earth to attack targets at close range.
Minespine Earth SpikesCombatRockPhysical2068Generates a line of stone spikes that extend forward, piercing all targets in their path.
Minespine Seismic WaveCombatRockMagic40155Continuously releases shock waves, dealing damage every second for 8s.
Minespine Stone ShellCombatRockPhysical1033Fires a stone shell at the target.
Minespine MeteorsInnateRockPhysical0189Shoots all the energy contained in the minerals on its back into the air. The energy turns into meteors that fall from above to smash targets.
Minespine ATKInnateRockPhysical06(BREAK) Wields the power of earth to attack targets at close range.
Cozite Smoke ScreenCombatRockSupport100Deploy smoke to obscure vision—targets cannot be aimed through the smoke.
Cozite Roll OutCombatRockMagic2031Kick forward a rolling mudball that deals AoE damage on impact; hold to aim and lob it.
Cozite ATKInnateRockMagic06Wields the power of earth to attack targets from a distance.
Bailite Smoke ScreenCombatRockSupport100Deploy smoke to obscure vision—targets cannot be aimed through the smoke.
Bailite Turret ModeCombatRockMagic035Lowers its chassis and grips the ground. During this state, basic attacks are replaced with cannon fire that consumes EP and deals AoE damage.
Bailite Ant Nest SentinelCombatRockMagic1010Launches Cozite to hover around this Aniimo. When the team casts a skill or Ultimate, they perform coordinated attacks. Lasts 15s.
Bailite ATKInnateRockMagic06Wields the power of earth to attack targets from a distance.
Bailite Annihilation BarrageInnateRockMagic0165Unleashes a devastating strike. Overflowing energy remains in the crater, dealing continuous damage.
Bulbly Swift RetreatCombatElectricMagic2053Moves back rapidly, leaving a clone behind that uses Lightning Discharge to attack targets and slow them by 15% for 10s.
Bulbly Lightning DischargeCombatElectricMagic1020Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Lightning-type teammates within range for 2% HP every second.
Bulbly ATKInnateElectricMagic06Wields the power of lightning to attack targets from a distance.
Veilfloat Swift RetreatCombatElectricMagic2053Moves back rapidly, leaving a clone behind that uses Lightning Discharge to attack targets and slow them by 15% for 10s.
Veilfloat Lightning DischargeCombatElectricMagic1020Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Lightning-type teammates within range for 2% HP every second.
Veilfloat ATKInnateElectricMagic06Wields the power of lightning to attack targets from a distance.
Luminelle Healing ImpactCombatHolyMagic1020Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing teammates within range for 2% HP every second.
Luminelle Swift RetreatCombatElectricMagic2053Moves back rapidly, leaving a clone behind that uses Lightning Discharge to attack targets and slow them by 15% for 10s.
Luminelle Water RushCombatWaterMagic1020Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Water-type teammates within range for 2% HP every second.
Luminelle Lightning DischargeCombatElectricMagic1020Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Lightning-type teammates within range for 2% HP every second.
Luminelle Spotlight MomentCombatElectricSupport00Channels energy to recharge allies. Lightning-type teammates' basic attack damage increases by 17%, and their BREAK efficiency increases by 10% for 15s.
Luminelle Self-DestructionInnateElectricMagic080Continuously increases its voltage and eventually triggers an explosion, dealing wide-area damage and creating an electric field underfoot. Inside the field, Lightning damage increases by 12% for 30s.
Luminelle ATKInnateElectricMagic06Wields the power of lightning to attack targets from a distance.
Fahloo Here Comes the BubbleCombatWaterSupport200Casts a giant bubble, reducing the movement speed of targets within range by 15%and their EP recovery rate by 20%. Also increases the movement speed of allies within range by 15%.
Fahloo Bubble BlastCombatWaterMagic1030Shoots a bubble in the target direction, pushing targets back and dealing damage. Leaves behind a small bubble that lasts 9s (max 3 bubbles can be stored for consecutive casts).
Fahloo ATKInnateWaterMagic06Wields the power of water to attack targets from a distance.
Erlath BubblesCombatWaterSupport00Creates a bubble field. Each time a teammate casts a Water skill inside the field, 1 bubble is generated, up to 6 bubbles. Lasts 15s. Tap the skill button again to detonate all bubbles. Each bubble restores 2.5 EP. After absorbing a puddle, restores an additional 10EP.
Erlath Here Comes the BubbleCombatWaterSupport200Casts a giant bubble, reducing the movement speed of targets within range by 15%and their EP recovery rate by 20%. Also increases the movement speed of allies within range by 15%.
Erlath Bubble BlastCombatWaterMagic1030Shoots a bubble in the target direction, pushing targets back and dealing damage. Leaves behind a small bubble that lasts 9s (max 3 bubbles can be stored for consecutive casts).
Erlath Crazy BubblesInnateWaterSupport00Quickly creates 6 bubbles and increases Water damage for teammates by 10% for 30s.
Erlath ATKInnateWaterMagic06Wields the power of water to attack targets from a distance.
Besauce Disruptive CurrentCombatElectricMagic1034Releases a current of electricity, damaging targets ahead.
Besauce Charged GeyserCombatElectricSupport00Restores 15 Energy and restores 0.5 Energy per second for 12 seconds.
Besauce Beat of PassionCombatElectricMagic2052Keeps playing, sending sound waves forward to damage targets.
Besauce ATKInnateElectricMagic06Wields the power of lightning to attack targets at close range.
Besauce Electric Dance FrenzyInnateElectricMagic091Creates an independent music space and deals damage to the targets within the space, lowering their Lightning resistance by 17% for 30s.
Reefish Coral TrapCombatRockPhysical2067Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff.
Reefish Quicksand SlamCombatRockPhysical2028Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s.
Reefish ATKInnateRockPhysical06Wields the power of earth to attack targets at close range.
Coraliz Coral ImpactCombatRockPhysical010Deals damage to the target and applies [Coral Mark] for 6s. When [Coral Mark] ends, the marked target takes additional damage equal to 3 Might for each instance of Earth damage taken while the mark was active, and the user restores 1 EP.
Coraliz Coral TrapCombatRockPhysical2067Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff.
Coraliz Quicksand SlamCombatRockPhysical2028Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s.
Coraliz Coral PrisonInnateRockPhysical070Deals wide-area damage to targets in front and restores 30 EP. Hit targets enter [Imprisonment] for 2s. When [Imprisonment] ends, the target takes additional damage equal to 25% of the original skill's Might.
Coraliz ATKInnateRockPhysical06Wields the power of earth to attack targets at close range.
Cheekie Ground SlamCombatIcePhysical2045Leaps toward the target and slams down, dealing circular AoE damage. When enhanced, gains an Ice Shield equal to 10% of max HP and creates a ring-shaped Ice Prison around the target for 8s. Recast to cancel the Ice Prison.
Cheekie Sand RushCombatRockPhysical1045Charges in the selected direction, knocking back targets and dealing damage. Hitting any target consumes 10% of current HP.
Cheekie IcebreakerCombatIcePhysical1045Charges in the selected direction, knocking back targets and dealing damage. Hitting any target consumes 10% of current HP.
Cheekie ATKInnateIcePhysical06(BREAK) Wields the power of ice to attack targets at close range.
Wavwal Ground SlamCombatIcePhysical2045Leaps toward the target and slams down, dealing circular AoE damage. When enhanced, gains an Ice Shield equal to 10% of max HP and creates a ring-shaped Ice Prison around the target for 8s. Recast to cancel the Ice Prison.
Wavwal Sand RushCombatRockPhysical1045Charges in the selected direction, knocking back targets and dealing damage. Hitting any target consumes 10% of current HP.
Wavwal Wave SurgeCombatIceMagic2067Slides across the ice, dealing AoE damage in front. When enhanced, performs an additional spin, dealing damage equal to 40% of the original Might and restoring 15% of max HP for each target hit.
Wavwal IcebreakerCombatIcePhysical1045Charges in the selected direction, knocking back targets and dealing damage. Hitting any target consumes 10% of current HP.
Wavwal Aurora ProtectionInnateIceSupport00Grants all nearby allies a Shield equal to 55% of Wavwal's missing HP for 20s.
Wavwal ATKInnateIcePhysical06(BREAK) Wields the power of ice to attack targets at close range.
Bubbeep Baa-Baa HealbubbCombatGrassSupport150While floating and moving, heals all allies within range for 12% of the caster’s Max HP over 6s.
Bubbeep Baa-Baa SweetbubbCombatWaterMagic2050Fires a bubble beam that pierces through allies and enemies, dealing damage to enemies and applying a shield to allies along its path. The shield equals 7.0% of the caster’s Max HP and lasts 10s.
Bubbeep ATKInnateGrassMagic06Wields the power of grass to attack targets from a distance.
Glameep Baa-Baa Leaf ShotCombatGrassMagic2020Shoots a Grass Orb to attack the target, reducing its 5%Grass Resistance for 20s on hit.
Glameep Baa-Baa SweetbubbCombatWaterMagic2050Fires a bubble beam that pierces through allies and enemies, dealing damage to enemies and applying a shield to allies along its path. The shield equals 7.0% of the caster’s Max HP and lasts 10s.
Glameep Baa-Baa DarkbubbCombatDarkMagic2050Fires a bubble beam that pierces through allies and enemies, dealing damage to enemies and applying a shield to allies along its path. The shield equals 7.0% of the caster’s Max HP and lasts 10s.
Glameep Baa-Baa HealbubbCombatGrassSupport150While floating and moving, heals all allies within range for 12% of the caster’s Max HP over 6s.
Glameep Leafwave BubbleInnateGrassSupport00Increases healing received by all nearby allies by 15% for 30s, and restores the caster’s HP equal to 21% of their Max HP over 2s.
Glameep ATKInnateGrassMagic06Wields the power of grass to attack targets from a distance.
Popapus Rigged OddsCombatWaterSupport100Consumes the least common bubble color. The next basic attack is guaranteed to fire the most common color, and basic attack damage increases by 25% for 15s.
Popapus Clearance SaleCombatWaterPhysical40124Continuously spits bubbles at the target for 5s. The user can move while casting, but movement speed is reduced. This skill's damage counts as basic attack damage.
Popapus ATKInnateWaterPhysical06Wields the power of water to attack targets from a distance.
Gachapus Clearance SaleCombatWaterPhysical40124Continuously spits bubbles at the target for 5s. The user can move while casting, but movement speed is reduced. This skill's damage counts as basic attack damage.
Gachapus Rigged OddsCombatWaterSupport100Consumes the least common bubble color. The next basic attack is guaranteed to fire the most common color, and basic attack damage increases by 25% for 15s.
Gachapus Enhanced BubbleCombatWaterPhysical2043Spits enhanced bubbles at the target. Effects vary by bubble color: orange bubbles deal AoE damage, blue bubbles restore 5 EP on hit, purple bubbles deal 20% additional damage, and gold and rainbow bubbles combine all three effects.
Gachapus ATKInnateWaterPhysical06Wields the power of water to attack targets from a distance.
Gachapus Super JackpotInnateWaterMagic0183Spits a giant rainbow bubble at the target, dealing damage over a large area and immediately entering the [Jackpot] status for 10s.
Malangel Wild DanceCombatIcePhysical1033Unleashes rapid slashes in succession. Gains 20% damage reduction during the attack.
Malangel Demon StepsCombatIcePhysical1013Dashes to the target and attacks, restoring 5% max HP on hit.
Malangel ATKInnateIceMagic06Wields the power of ice to attack targets at close range.
Malevsera Demonic StateCombatIcePhysical065This Aniimo enters [Demonic State], continuously consuming energy. Press the Skill button again to end the state. When the state ends, deals damage around this Aniimo and restores HP equal to 30% of the damage dealt during this state, up to 50% of max HP. [Demonic State] increases skill damage by 30% and changes skill cost to 10% of current HP. After 6 skill casts, holding basic attack deals additional damage equal to 50 Might.
Malevsera Wild DanceCombatIcePhysical1033Unleashes rapid slashes in succession. Gains 20% damage reduction during the attack.
Malevsera Demon StepsCombatIcePhysical1013Dashes to the target and attacks, restoring 5% max HP on hit.
Malevsera Ashfrost JudgmentInnateIcePhysical0154Transforms into an ultimate demonic state, unleashing rapid claw strikes that deal damage forward. The final hit applies damage over time, dealing damage equal to 6 Might every second for 10s.
Malevsera ATKInnateIceMagic06Wields the power of ice to attack targets at close range.
Fennelun Moon ImpactCombatHolyMagic1545Drops a full moon onto the target, triggering an explosion and dealing damage. If it hits a target with [Fox Mark], deals additional small-area damage around the target equal to 10%.
Fennelun Moon-WashedCombatHolySupport00Bathes in moonlight and recovers 20 EP.
Fennelun Lunar EclipseCombatHolyMagic2060Pours moonlight power onto the target, dealing heavy extra BREAK damage.
Fennelun Lumin BoltsCombatHolyMagic2055Fires three Light projectiles to attack enemies, prioritizing different targets. Applies [Fox Mark] to hit targets: Reduces target's Light RES by 5%, stacks up to 3 times, lasts for 10 seconds.
Fennelun ATKInnateHolyMagic06Wields the power of light to attack targets from a distance.
Fennelun Selene's JudgmentInnateHolyMagic0167Unleashes Selene’s Judgment on nearby targets, dealing massive damage, evolves into Fennelun, and increases its damage by 15% until combat ends. Also gains 4 stacks of Silvermoon Mark.
Helion Light BombardmentCombatHolyPhysical2062Dive from the air to attack the target, causing a holy explosion upon landing. If you possess [Ring of Kim Sol], this Damage is increased by 30%.
Helion Sun-KissedCombatHolySupport00Bathes in sunlight and restores 20 EP. [Solar Halo] enhances the skill, restoring an extra 5 EP.
Helion Holy RoarCombatHolyPhysical1030Unleash a lion's roar imbued with sacred power to ATK enemies. Upon hit, increases own 6% Light Damage Amplification, stacking up to 3 times, lasting 20 seconds. [Kim's Sol Ring] will enhance the Skill effect, stacking 1 time for 3 layers.
Helion Holy StormCombatHolyPhysical2060Spins and jumps up to cause a storm to attack all surrounding targets while pulling them closer to the center of the storm.
Helion Light BombardmentCombatHolyPhysical2062Charge at the target from the air to ATK, dealing holy light explosion upon landing. If you possess [Ring of Kim Sol], this Damage is increased by 30%, and restores 4% of your own HP.There is a 75% Chance that this Skill will not consume [Ring of Kim Sol].
Helion Helios' JudgmentInnateHolyPhysical0167Unleashes Helios’ Judgment on nearby targets, dealing massive damage. Evolves into Soleon, increases its own damage by 15% until leaving combat, and gains Ring of the Golden Sun.
Helion ATKInnateHolyPhysical06Wields the power of light to attack targets at close range.

Skills pulled from wiki.aniimo.com:

Combat skills that cost nothing

27 combat-tab skills have a Cost of 0. They are mostly marking and field tools rather than damage:

Questions players ask

How many skills does each Aniimo have?

Between 3 and 8 in the index, averaging 4.9. Every entry has a basic ATK innate; most have two to four combat skills plus one or two field innates.

What do Cost and Power mean?

Cost is the EP (energy points) a skill spends; innate basic attacks cost 0. Power is the index's base damage multiplier. Support-type skills print Power 0 because they buff, debuff or mark instead of dealing damage.

Which Aniimo skill has the highest power?

Wind Bomb Rush (Cornet) at 157, then Seismic Wave (Minespine) at 155. The top ten are listed above the table.

Are Physical and Magic skills different?

Yes: 236 skills are Physical (scale off ATK and hit P.DEF), 168 are Magic (hit M.DEF) and 55 are Support. Eklue is the clearest example of a kit built around marking a target and then stunning it with follow-ups.